project-image

Spawns of the Mindrender

Created by Elderbrain Inc.

Spawns of the Mindrender is a massive, 600-page D&D 2014 and 2024 5e-compatible dark fantasy adventure and campaign setting for levels 11-15 with extensive player options. >>> IMPORTANT NOTICE! <<< All listed Spawns of the Mindrender products are exclusive to this pre-order store. Due to high US and EU tariffs, uncertain printing and freight costs, and rising logistics expenses, we will not stock these items on Elderbrain.com or reprint previous physical products and accessories. Physical products will become available again through future crowdfunding campaigns. Existing physical products for Crown of the Oathbreaker, Torrents of the Spellhoarder, and Scepter of the Lightbringer remain available at Elderbrain.com while supplies last. PDFs, VTT modules, and other digital products for all our releases will continue to be available from our online store. If you want to own a physical copy of Spawns of the Mindrender or any of its accessories, purchase it now.

Latest Updates from Our Project:

We hit 2,000 Followers — Monster Vote Unlocked (Parts 1–3)!
4 months ago – Mon, Mar 23, 2026 at 01:47:41 PM

Hey adventurers! 👹 We just crossed 2,000 followers—you’re amazing. This unlocks our three-part monster build:

Summon Your Nemesis 

Plus the character sheet upgrade Companions and Vehicles (Familiar, Mount, Vehicle).

Go vote and help define the threat at the heart of this encounter—then invite your friends to follow so they can vote and reap the rewards too.

Thank you for making this project grow!

Secrets of Vordan: Dungeons of Vordan
4 months ago – Thu, Mar 19, 2026 at 02:33:18 PM

Secrets of Vordan: Dungeons of Vordan


Your journey spans some of the strangest, deadliest, and most atmospheric dungeons in Vordan and beyond. Each location offers a distinct tone, threat, and visual identity, ranging from mechanical war-engines to sites of Farrealm nightmares.

  • The Star-folded Sanctum – An alien, tilting, impossible structure of warped angles and Farrealm geometry; mad iron giant priests argue, feud, and spiral into unhinged antics.

  • The Farrealm – An expanse of aberrant matter; a fully mapped planar dungeon where physics dissolves and reality breaks into living insanity.

  • Shandar’s Interdimensional Prison – A ruined fort where scrav vampire spawns—vulture-like humanoids twisted by undeath—and their ancient scrav vampire master lair.

  • The Dreadscorcher – King Doomhammer’s colossal war-machine, where iron corridors hide roaring engines, siege furnaces, and battlefield artillery.

  • The Volcryn Mines – A perilous, high-speed cart chase through Doomhammer’s volatile mining tunnels.

  • Mountain Monastery – The Pure’s austere sanctuary of discipline, silence, and ritual rejection of magic under which an ancient dungeon dedicated to Competence awaits.

  • The Titanfall Cairns – A colossal resting ground of ancient giants, haunted by a giant ghost and the fallen iron giant who carried an ancient steel tablet here to die.

  • The First Colossus – Master Arlen’s titanic construct guarded by his construct creations, such as the relentless dynadog sentinels.

  • Windrip City – A vertical city of platforms, chains, moving heights, and shifting hazards.

  • White Mammoth Ruins – A frost-blasted fort where the those who dream become prey.

  • The Ettin Warrens – A chaotic dual-minded lair of brute strength, savagery, and crude traps.

  • Orewyrm Lair – A blazing volcanic cavern with four separate entrances, flowing lava channels, and a central basalt island surrounded by molten fire.

  • Cannibal Troll Caves – A grotesque settlement ruled by the Starved Apostate; bone totems, shredded huts, and ravenous worship.

  • The Womb of the One – A hidden structure beneath a quiet village, pulsing with fleshy, organic architecture.

Don't forget to cast your vote on our latest poll that decides the setting of the dungeon we are about to create.

A Word From Our Friends at Dragon Tappers Lodge

The Dragon Trappers Lodge is back with a huge Frontier for One Page Rules featuring a brand new army, the Crawler Hordes! Swarms of chittering, armoured critters bursting from their underground hives to charge over the battlefields; whilst winged breeds buzz down from on high. 
As a Star Creator for One Page Rules, this army features full stats for both Gridark Future and Age of Fantasy, all freely distributed on their online Army Forge website. With diverse weapon options and a host of different units from tiny broodlings all the way up to huge Royal Crawlers, there’s a huge amount of choice as to how players can build their swarm. 

This campaign features:

  • 130+ Models, all Presupported - Crawler Hordes, a massive host of Crawlers ready to swarm across your battlefield tables. 
  • 20+ objective and terrain features, themed for the Crawler Hordes army
  • All presupports are done by the expert team at Atlas3DSS. Test printed by our own in-house team
  • 48 Hour Discounted Earlybird! (digital tiers only) – ending on 18th
  • All models fully sculpted and instantly availiable to print
  • Full Grimdark Future Rules for OPR 
  • Full Age of Fantasy Rules for OPR
  • Every model sold as digital or physical (separate tiers)
  • For Phyiscal models pick and choose just what you want! Design and build your own collection/army 
  • All models are printed in-house by our expert team


Player's Options: Versatile Subclasses
4 months ago – Fri, Mar 13, 2026 at 12:16:12 PM

Player's Options: Versatile Subclasses


Spawns of the Mindrender expands character creation with a full roster of new subclasses inspired by war, madness, resilience, ancient memory, technomancy, and Farrealm corruption. Each class expands on a new thematic path that reflects the brutal realities of Vordan and the eldritch influence that seeps across the planes. Half of these new subclasses will unlock as stretch goals during the live campaign.

Barbarian: 
  • Path of the Slayer – A brutal critical-hit specialist who targets vital weak points.
  • Path of the Warmonger – A relentless frontline destroyer who inspires allies as the battle intensifies.

Bard:
  • College of War – A battlefield commander inspiring allies across great distances.
  • College of the Skald – A lore-driven storyteller who channels legends into heroic power.

Cleric:
  • Competence Domain – A mastery-focused cleric who excels through supreme skill and expertise.
  • Madness Domain – A chaos-touched priest who bends aberrant insight and controlled insanity.

Druid:
  • Circle of the Mountain – A resilient druid attuned to alpine terrain, stone, and winter’s wrath.
  • Circle of the Ancestors – A spirit-guided shaman aided by ancestral guardians and rituals.

Fighter:
  • Thrown Weapon Specialist – A precision thrower who turns any battlefield into a deadly range.
  • Vordani Battletech Master – A mechanized warrior specializing in battleframes and heavy war machines.

Monk:
  • Way of the Spellbreaker – An antimagic martial artist who deflects and disrupts spells.
  • Way of the Giant – A towering striker wielding oversized force and giant-like might.

Paladin:
  • Oath of Self – A champion of inner resolve, discipline, and unshakable will.
  • Oath of War – A war-sworn crusader empowered by the chaos and press of mass combat.

Ranger:
  • Witch Hunter – A hunter specialized in pursuing spellcasters and breaking their magic.
  • Explorer – A master pathfinder who adapts to any terrain they uncover.

Rogue:
  • Cliffhanger – A climbing specialist who fights from vertical surfaces with acrobatic strength.
  • Trapbreaker – An infiltration expert who neutralizes traps, glyphs, and hidden dangers.

Sorcerer:
  • Titan Bloodline – A sorcerer infused with giant power, resilience, and earthshaking force.
  • Psionic Bloodline – A mind-driven sorcerer who channels pure psychic energy.

Warlock:
  • Witch – A debuffing spellcaster versed in curses, bindings, and ritual magic.
  • Witch Blade – A cursed-weapon warrior who channels dark power through blade and blood.

Wizard:
  • School of Alchemy – An arcane chemist using formulas, catalysts, and transmutative secrets.
  • School of Technomancy – A wizard of gears and arcana who manipulates constructs and devices.

Don't forget to cast your vote on our latest poll that decides the setting of the dungeon we are about to create.

We hit 1,000 Followers — Dungeon Unlocked!
4 months ago – Tue, Mar 10, 2026 at 06:08:17 PM

Hello everyone! ⚔️ We’ve officially reached 1,000 followers—thank you! This milestone unlocks:

Dungeon — Shape Your Challenge, plus the character sheet upgrade Core Identity (Background, Beliefs, Motivations, Goals, Favorites).

Cast your vote, then spread the word to your party and fellow GMs—more followers means even more votes and bigger unlocks.

Thank you for helping build this with us!

Secrets of Vordan: Vordan Campaign Setting
4 months ago – Mon, Mar 09, 2026 at 11:30:18 AM



Secrets of Vordan: Vordan Campaign Setting


Vordan is a harsh mountain region defined by its terrain. Its peaks and valleys still bear the imprint of an ancient catastrophe, where giant ambition and Farrealm influence reshaped the land into something hostile. The remnants of that distant age persist in warped ecosystems, unstable terrain, and regions where perception can no longer be trusted. Travel through Vordan is never safe. The land remembers, reacts, and resists.

Over generations, mortal settlers adapted to this environment by rejecting the forces they believed had doomed the world before them. The Vordani clans formed a loose confederation built on ancestry, personal merit, and technological ingenuity rather than divine favor or arcane power. Magic is feared and outlawed, while engineering, beast-handling, and martial discipline are elevated to cultural pillars. This worldview has produced formidable war machines, disciplined infantry, and a society that values survival through effort rather than faith. 

Ecologically, Vordan is fractured into distinct regions shaped by lingering supernatural contamination. Some valleys remain relatively stable, while others experience recurring anomalies, such as shared hallucinations, spatial distortions, or unexplained population loss. Wildlife has adapted, with mountain predators, aberrant organisms, and unnatural flora occupying niches left by extinct species. Entire clan territories can become uninhabitable for generations, forcing migration, conflict, or collapse. 

Power in modern Vordan is contested not just through war, but through control of knowledge and survival skills. Here are just some of the factions that define the current balance of the region:

  • Clan Doomhammer is the dominant military power, ruled by King Ralukkar Doomhammer VI, whose forces are uniquely protected from madness through forbidden rites.

  • Clan Ralvith is an island-based clan largely untouched by Shandar's corruption, acting as a rare anchor of stability and a potential rallying point for resistance.

  • The White Mammoth Clan is a shattered former leader of the confederacy, its lands now broken by lingering psychic phenomena.

  • The Lavaborn of Mount Kruv-Tor are isolationist fire giant smiths and raiders who trade weapons, ships, and siege engines in exchange for rare resources and political leverage.

  • The Unwrought Cabal is a fractured mythos sect devoted to the Mindrender, seeking to hasten the collapse of reality through sabotage and worship.

  • The Pure are radical priests of Competence who reject spellcasting entirely and enable Doomhammer’s rise through secret rituals and sacrifice.

  • The Hexbane Pack, groups of witch hunters who operate independently across Vordan, enforcing anti-magic law through execution, investigation, and fear.

Together, these and many other lesser forces shape a region where sanity frays and madness reigns supreme.

Don’t forget to vote and decide the style of our next encounter scenario. Your vote will shape the adventure!